Joints have been built from the side-viewpoint first.
I moved the joints around to fit them to the mesh.
The leg joints have been 'Mirrored' to be duplicated.
IK handle tool has been applied to the legs.
Posing the character after binding the skeleton and the skin.
I'm not sure if the mesh is suppose to screw up so badly like this.
I wanted the beak to open and close, but putting joints in the beak just stretched the whole face.
Maybe there's a different rigging method for facial features?